“A Lonely Person” Sasami

May 22, 2009 in Singles Review by Mycstea

lb07-030-copy

LB/W06- 030/R “A Lonely Person” Sasami (“寂しがり屋”佐々美)[sabishigariya sasami]

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LB/W06- 030/R “A Lonely Person” Sasami (“寂しがり屋”佐々美)[sabishigariya sasami]
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Level: 2    Cost: 2   Trigger: 1 Soul   Colour: Green
Soul: 2    Power: 8000
Card Type: Character   Rarity: R/RRR
Traits: Sports, Animal
Phrase: I… i’m glad that you’ve returned…

Illustrator(RR): Miyama Zero
Illustrator(RRR): Miyama Zero

Text:
【Passive】 For each Marker underneath this card, this card gains +1000 Power.

【Auto】 When you put Climax card [Farewell] on your Climax slot ,  you may put 1 card from the top of your deck as a
Marker underneath this card.

【Auto】[③] When this card battles and this card becomes 【Reverse】, you may pay cost to activate this ability. If you do so, put 1 card from the top of your deck as a Marker underneath this card. Put this card into 【Rest】.

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COMMENTS
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Finally after an extremely long gap between our previous Card Review, we’re reviewing a new card from Little Busters! Ecstasy booster pack. From now on, our reviews will be on Combos instead of individual cards.

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ART
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Miyama Zero draws yet another enticing masterpiece. This card looks absolutely gorgeous and emotional.

Some may complain that the background is too simple. I would concur that simplicity is sometimes, the best.

RATING: 9/10

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STATS AND ABILITIES
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“A Lonely Person” Sasami is a Level 2 card with 2 cost. This naturally means that it is a 2 Soul Character card. However, it’s Power seems to be lacking for a Green Character.

Don’t be fooled. This card has as much of a punch as any other Green Character. This card simply works on a very powerful mechanic that is often forgotten in this game.

Markers. This character card utilises Markers (similar to Tokens in Magic) to increase it’s Power. It gains Markers from many different ways. It’s main source of Marker is when the Climax card [Farewell] is placed in play on the Stage.

One of the weaknesses of Marker ability cards is when the Characters gets beaten and goes to the Waiting Room, losing the Markers. Not this Character card. The magic about this card is that it is almost unbeatable in combat. The Power of this Character will just keep increasing and increasing as the 3rd ability allows it to go back to’ 【Rest】 whenever it gets beaten in battle instead of going to the Waiting Room.

If that’s not enough, this Character card also have the traits Sports and Animal, making it one of the most well supported Characters in the game. Searchable by RR Sasami as well as R American Game or R International Kud, this Character stands out as another well supported Character card.

However, the 3rd ability comes at a hefty price of 3 Cost, equivalent to a normal Encore[3]. This serves as a weakness as well since this Character cannot retain it’s marker if it is sent directly to the Waiting Room or back to the player’s hand.

RATING: 8.0/10

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OVERALL (NOT AN AVERAGE): 8.1/10
Sasami is a huge beatstick with an almost indestructable defence as it just continues to become stronger and stronger. This card will serve the player well in longer games and is outstanding in Sports or Animal decks.

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