Series Review: Extra Booster – Persona 4 The Animation

April 2, 2012 in Series Reviews by Chitosev

Hi all, this is Chitosev. The previous weekend was supposedly the release of the Persona 4 The Animation (P4A) Extra Booster, but unfortunately for many fans here, they would be getting the cards a little bit later. I will be talking about my personal take on this much awaited expansion, 1 card at a time.

This is going to be quite a long ride, so put on your spectacles as we dive right in after the jump!

For this review, I would be skipping through the cards found in the Trial Deck, as I believe many would be familiar with the cards already. For those who don’t, you have some homework to do then.

Instead of going down the list by the card numbers, some of the cards would actually be put together with the other card(s) in their specific combos.

P4/SE12-01R 最初の仲間 陽介/ The First Comrade Yousuke

Text:

【A】 When you put this card onto the Stage from your Hand, put the top card of your Deck into the Waiting Room. If that card is a Climax card, put this card into your Stock.

For a 3500 attacker, its effect isn’t really that much of a side effect. While sending a Climax card away by this effect will remove this card away from the field, you would be still be able to gain 1 stock, unlike many other similar character cards that goes to the Waiting Room or even shuffled back to deck. Its effect is more merit than demerit in too many situations.

Relevance to older series:

Spotting the Junes trait, this 3500 attacker can easily be pumped to defeat even Level 1 characters with the specific Junes support. It also has great uses in Level 3, where you could play this card if you have a gut feeling that your next card is a Climax. In this case, you can allow your Son of the Manager Yousuke to have a chance in milling more Junes trait character cards, and also gain more stock to play other character cards.

P4/SE12-02R “切り札”となる力 悠 / Power to become the “Trump Card” Yuu

Text:

【C】During your own turn, if you have 4 or less cards in your Stock, this card gains Power +2000.

【C】 While this card is on the Stage, this card’s name is also treated as 「Power to become the “Trump Card” Main Character」.

A Level 1 beater that is most useful during your initial Level 1 stages. It can be used to take down most Level 1 with a power of 7000. However, it is wiser not to attempt to fulfill the requirements of the effect at your later level 1s, unless you are playing the whole series of Stock-Below-4 cards in this Extra Booster.

Relevance to older series:

The card designers were nice enough to allow all of Yuu’s cards to be treated as Main Character (Shuujinko to some) while it is on the Stage, making any cards that plays around the Main Character name still viable with his cards. It also has the Spectacles trait, which is quite a widely used trait in Persona 4.

P4/SE12-03R フードコートの菜々子 / Food Court Nanako

Text:

【C】 All your other Character cards with 「Yuu」 or 「Main Character」 in name gain the following ability. 『【C】 This card cannot be selected by your Opponent’s card abilities.』
【C】 ASSIST: All Character cards in front of this card gain Power +X. X is equal to the number of your Character cards with 『ASSIST』 x500.

A new generation Level 1 support that increases the value it boosts equal to the number of ASSIST Character you have. By having 2 ASSIST characters in your backstage (including this card), it can provide a decent power boost of 1000 to any characters in front, making it a very playable support.

Its first ability allows you to protect your Yuus or Main Characters from devious card abilities that can remove them from the field. This helps to conserve your resources as you won’t have to pay cost to play them again if they go back to your hand, or to pay cost to Encore them if they get sent to the Waiting Room by abilites.

Relevance to older series:

It was nice of them to extend this card’s ability to reach Main Character cards as well, making it usable with the older series. Most notable use for its first effect is to play it together with the Persona 3 Main Character, with the famous Orpheus to Thanatos combo. The advance summon is very good, but always face the problem of getting returned to your hand or sent directly to the Waiting Room within 1 turn of its appearance. This card would protect it from such abilities, making the cost paid more efficient.

P4/SE12-12R  新たな仲間 りせ/ A New Comrade Rise

【C】 When this card is put onto the Stage from your Hand, select 1 of your other Character cards, during this turn, that card gains Power +1000, Level +1.

P4/SE12-14R 揺れる気持ち りせ/ Swaying Emotions Rise

【C】 When you would play this card from your hand, you may select a 「A New Comrade Rise」 on your Stage and send it to the Waiting Room. Should you do so, you can play this card by paying 0 cost.

【C】 When you have 5 or more cards in your Stock, this card gains power +1000.

【A】 When you put this card onto the Stage from your Hand, you may put the top card of your Clock into your Waiting Room.

This Extra Booster introduces 2 very good Rise cards to the card pool. A New Comrade Rise is a very good utility character card, spotting a Come-Into-Play ability that gives a little power boost as well as a level boost. This effect sees the greatest effects during Level 0, where self-destruct characters are widely played, and where the power difference between characters can easily be covered by the 1000 boost.

Swaying Emotions Rise is a decent Level 3 character on its own. It has a standard Come-Into-Play-Heal-1 ability for Level 3 characters, as well as being a possible 10500 attacker if you happen to have 5 or more cards in your Stock, which is fairly decent, together with the proper support. Its first ability is very good, allowing you to save stock costs while playing this character, helping you achieve its 5 Stock requirement more easily. And since the target of the effect is actually a utility character card, in which people would likely abandon after using, this card gives A New Comrade Rise another use after it exhausts its Come-Into-Play ability.

These 2 Rise cards may also see play in Standard format decks, seeing how both of them is of the major trait Music. Swaying Emotions Rise goes a step further, replacing the Television trait with another major trait, Magic.

Relevance to older series:

This is a great addition to the series, seeing as how there is only another Come-into-Play-Heal-1 character in the whole of both Persona 3 and 4, which is a Promo card that is hardly obtainable now. It boosts the series by giving it a more generic way to heal damage.

P4/SE12-13R 自称特別捜査隊 千枝 / Self-proclaimed Special Investigation Team Chie

Text:

【C】 When you have 5 or more cards in your Stock, this card gains power +1000.
【A】[①] When you put the Climax card 「Chie’s Awakening」onto the Climax Area, if this card is in your Center Stage, you may pay the cost to activate this ability. Should you do so, search your deck for up to 1 「Self-proclaimed Special Investigation Team Chie」, and put it onto the Stage in any border.

This card’s first ability brings its power to that of 9000, which is a Standard Level 2 Cost 2 power level. Its second ability to “Call for Family” is rather decent, seeing as how you can play out another copy of this card for the light cost of 1 from your deck, effectively saving cost for both searching the card out and playing it. The climax in question is also that of the Treasure icon, making it easily obtainable throughout the game.

Relevance to older series:

Despite wearing Spectacles in the picture, this card does not spot the Spectacles trait. However, it still has the Sports trait that most Chie card plays around, so it isn’t an issue. This card would be a rather decent attacker for a Chie-based deck, seeing as how it allows you to summon another Level 2 Cost 2 character with the light cost of 1, helping you save some cost to play other cards in the deck.

P4/SE12-15C 雪子の味方 千枝 / Yukiko’s Ally Chie

Text:

【A】[Put this card into the Waiting Room] When one of your other Character cards with the trait <<Fan>> is Front Attacked, you may pay the cost to activate this ability. Should you do so, choose 1 of your battling Character cards, during this turn, that card gains Power +1000.
【A】 BOND /「A Case Closed Yukiko」 [Put the top card of your deck into your Clock] (When you play this card onto the Stage, you may pay the cost to activate this ability. Should you do so, select 1  「A Closed Case Yukiko」 in your Waiting Room and add it to your hand.)

A decent card, spotting a cost saving BOND and a widely usable additional ability. The ability to give a Fan trait character an additional power of 1000 on defense gives this card another use besides retrieving A Case Closed Yukiko. You can have it stay in the Center Stage by side-attacking, and send her away later since she will get reversed anyway. You can also have her stay in the backstage if you fear the additional damage from the possible direct attack after you use this card’s ability. The additional 1000 may put many people off course, as many would only consider the counter limits of regular counter cards while attempting to overpower other characters. It may also result in opponents ‘overboosting’ their characters to overcome the power difference of both this card and a possible counter in your hand.

Relevance to older series:

Most Yukiko cards spot the Fan trait, so you can put this card to act as additional counter for her. However, she does not spot either the Fan or Wafuku trait, which can reduce the chance of triggering Young Landlady Yukiko’s ability in a Yukiko-based deck.

P4/SE12-16C どこでも出前! あいか/ Delivery to Anywhere! Aika

Text:

【A】 When you use the 『BACKUP』 ability of this card, if you have 6 or more cards in your Stock, select 1 of your battling Character cards, during this turn, it gains Power +1500, and gains the <<Meat>> trait.

【S】【Counter】 BACKUP 1000 Level 1 [Put this card from your Hand into your Waiting Room] (Select one of your Front-Attacked Character cards, during this turn, it gains Power +1000.)

A rather decent Backup ability, giving a power boost of 2500 if you have 6 stock or more for a cost of 0. This ability may be difficult to achieve at your early Level 1 stages, making it a Backup of only 1000 power. This card has rather good synergy with most of the cards in this Extra Booster, as many of them also have certain stock requirements to meet to gain additional power.

Relevance to older series:

Unfortunately, this card does not have any of the supported traits, so people may find it hard to play in a Junes deck or Yukiko-based deck, which requires more cards of the specific trait. Prior to this Extra Booster, most important Level 1 character cards in Persona 4 would require costs to play, which makes stock building rather tedious. After this Extra Booster, this is slightly improved, which allows this card’s ability to be achieved more easily.

P4/SE12-20R 大ショック! 完二  / Great Shock! Kanji

Text:.

【C】 ASSIST: All Character Cards in front of this card gain Power +500.

【A】 When you put this card from your Hand onto the Stage, look at the top card of your deck, and choose to put it back on top of your deck, or into the Waiting Room.

P4/SE12-23R 自称特別捜査隊 完二 / Self-proclaimed Special Investigation Team Kanji

Text:

【C】 When you would play this card from your hand, you may select a 「Great Shock! Kanji」 on your Stage and send it to the Waiting Room. Should you do so, you can play this card by paying 0 cost.

【S】[Put 2 of your Character cards to 【Rest】 mode]  During this turn, this card gains Power +2000.

Besides Rise, Kanji also get his set of Cost-Substitute combo in this Extra Booster. Great Shock! Kanji is a great card, having a Come-Into-Play top deck checking ability, and doubles as a basic support, which gives a reason for this card to stay in the field for a while, as opposed to simply playing it for its effect and letting it die the next turn.

Self-proclaimed Special Investigation Team Kanji has a decent effect that allows it to become a temporary 10000 beater at the cost of putting 2 of your own character cards to Rest. It has a rather low power for a Level 2 of 2 cost, which may make it hard to keep him alive. What makes this card truly good is its Cost-Substitute ability and the target of it, which is Great Shock! Kanji.  Being a basic support, players may actually keep the card around for the slight power boost it may provide, which makes summoning this card for no cost become less of a hassle. This also greatly conserve both your stock and your hand.

Relevance to older series:

The top deck checking ability is greatly welcomed in many Persona 4 decks, as many effects require a certain trait or card to be revealed or sent to the waiting room from the top of the deck. This card allows you to confirm the success of such effect, or simply send a card away for a better chance of success.

P4/SE12-21R 自称特別捜査隊 雪子/ Self-proclaimed Special Investigation Team Yukiko

Text:

【C】 When you have 5 or more cards in your Stock, this card gains Power +1000.

【A】 When you put the Climax card 「Konohana Sakuya Activate」 into the Climax Area, if this card is in your Center Stage, you may select 1 「Self-proclaimed Special Investigation Team Yukiko」 from your Waiting Room and put it onto the Stage in any border.

This is a very good resource-conserving card. Its 1st effect simply raises its power to 5500 if you happen to have 5 or more stock, which is the standard power level of a Level 1 Cost 0 vanilla. Reaching 5 or more stock in Level 1 is quite a feat, especially if you have a rather difficult Level 0. Its 2nd ability, however, may contribute to achieving this ability earlier.

Its 2nd ability is a Climax synergy ability to bring back 1 more copy of itself from the Waiting Room and putting it directly into play for totally no cost. While the effect’s target is very limited, considering you will only have a maximum of 3 more copies if you already have 1 in play, but it allows you to save both your hand and stock, while giving you more attackers to gain more resources. The climax in question is also that of the hot favourite Comeback (Gate) trigger, which is a good addition to any deck.

Relevance to older series:

This is a great addition to both the series on a whole, as well as to a Yukiko-based deck. A Yukiko-based deck has a lot of high-cost characters, and requires quite a bit of stock to run. If one chooses to play this card and its climax, not only will they gain access to yet another Comeback trigger, they would be able to play more conservatively for their Level 1, and has much more resource for a better Level 2 and 3.

P4/SE12-22R 一件落着 雪子 / A Case Closed Yukiko

Text:

【A】[①] When you play this card from your hand onto the Stage, you may pay the cost to activate this ability. Should you do so, select 1 Level 0 character card from your Waiting Room, and put it onto any empty border in the Backstage.

Yet another card that conserve resources for red. When this card is played, you can pay the small cost of 1 stock to bring back a Level 0 character back into play, provided you have an empty slot in your Backstage. You can call back the smaller supports in case you need a slight boost, or simply call back any level 0 character and pushing it into the front later for more attackers while conserving your hand cards. This ability can also be used to call back Level 0 targets of Persona 4’s cost-substitution ability, which can help to conserve more resource, including both stock and hand.

Relevance to older series:

In a Yukiko-based deck, you will most likely be changing your support to the very powerful Yukata Yukiko in the later levels, and highly unlikely to have free slots in your Backstage. However, this is a valuable Level 2 Cost 1 Yukiko, which can be used to replace some of the Level 2 attackers in a Yukiko-Based deck, to save more stock to play other cards, like Yukata Yukiko’s change ability.

P4/SE12-24C 生田目 太郎 / Namatame Tarou

Text:

【A】[⑦] During the start of your opponent’s Draw phase, you may pay the cost to activate this ability. Should you do so, select 1 of your opponent’s Level 3 or below character in 【Stand】 mode and put it to 【Rest】 Mode, and deal X damage to your opponent. X is equal to the number of Soul that character card have. (Damage cancel can happen)

【S】[① Put the top card of your Deck into your Clock] Select 1 of your opponent’s Level 0 character card in the Center Stage, and put it onto the top of his deck.

A rather weird card. Its 1st effect allows the player to immobilize an opponent’s character and deal damage to him, making it feel like you’re controlling his character to attack him. Its cost is rather heavy, and while the effect does have its uses, it is not really a wise choice to attempt to use this effect during earlier Levels. It would serve the most effect during late Level 2 or Level 3, as players tempt to run lower on resources nearing the end of a game, which can make immobilizing his character more devastating. You will also be able to deal more damage using the ability.

Its 2nd ability is rather decent, and can be used during early Level 0 to get rid of your opponent’s Level 0 attackers, pay out cards in your stock, and even accelerate your own leveling. In the later levels of a game, you will generally see less Level 0 in the Center Stage, and hence be harder to use the ability. The 1 clock penalty is also quite bad for later Levels.

Relevance to older series:

You can use its first ability to put your opponent’s character to Rest to achieve many of Persona 4’s abilities, which plays around the modes of the card. His trait, however, does not fit into any of the “pure” trait decks of Persona  4, so many would choose not to play it. Older decks of Persona 4 do have slight problems with stock as well, so it may be rather difficult to achieve its ability.

P4/SE12-25C 一刀両断 雪子

Text:

【A】 When this card puts it Battling Opponent to the 【Reverse】 mode, if you have 3 or more cards in your Stock, you may select 1 of your other character cards, put it to 【Rest】 mode, and move it to any empty border in your Backstage.

This card allows you to save another character of yours and move it behind if you happen to defeat any character with this card, and have 3 or more stock. This ability is easily fulfilled during your 2nd turn, if you have at least attacked once during your previous turn. You can use this ability to save any Self-Destruct characters that you may have used to defeat 1 of your opponent’s character. While this card does have a lower power of 2500, if you use it together with any Draw-1-Plus-2000-1Soul type of climax, it can still easily defeat most of the Level 0 beaters in the game.

Relevance to older series:

This card can be used in conjunction with Yukata Yousuke in a Yukiko-based deck for a rather devastating combo. In other decks, it can be used with either of the Self Destruct ability characters for a similar effect.

P4/SE12-2C 本当はいい奴 完二

Text:

【C】 If there are no other Character cards with the trait <<Male Cross Dress>>, this card gains the following ability. 『【A】 When this card is put to 【Reverse】 mode, if this card’s battle opponent is Level 1 or below, you may put that character card to 【Reverse】 mode. 』

【C】 If there are any other Character cards with the trait <<Male Cross-Dress>>, this card gains the following ability. 『【C】 Your other character cards in the middle border of the Center stage gain Power +1000. 』

Another strange addition to the Persona card pool. It is seemingly quite useful, depending on the situation on the entire field. In a regular playing field, which would not see the existence of any Male Cross-Dress characters, this card would be a normal Level 1 Self-Destruct character. If you are playing certain Naoto cards with this card, or if it’s one of the rare situation where you find yourself playing against someone who has some Male Cross Dress characters, this card instead becomes a support for the middle border of your Center Stage. Either ways, this card allows you to gain certain advantage against your opponent. Its use can also be changed if you’re the one controlling the existence of the Male Cross Dress trait.

Relevance to old series:

This can be used to replaced the old Level 1 Self-Destruct in Persona 3, as it is of the same power, and spots 2 useful effects, in which the Self-Destruct would be the more common ability. You can also choose to play this card in a Naoto-based deck to increase the deck’s overall power, seeing how most Naoto cards have rather low power.

P4/SE12-27C お調子者 足立

Text:

【A】ENCORE [ Put 1 Character card from your hand to your Waiting Room].

Nothing really special. However, being a Level 1 cost 0 character card spotting the drop-character Encore is rather useful for conserving resources.

Relevance to older series:

There aren’t enough police cards to form a full deck, but anyone who likes Adachi would be happy about this useful addition to his minor collection of cards.

P4/SE12-29R 頭脳明晰 直斗 / Clear-minded Naoto

Text:

【A】 When this card in battle is put to 【Reverse】 mode, your opponent may draw 1 card. Should he do so, your opponent selects 1 card in his hand, and put it into his Waiting Room.

A decent Level 1 cost 1 character that has a power level that is high enough to survive in this age. Its side-effect’s severity depends on the situation it is in, but is generally bad. When your opponent has more cards in their hand, this ability may allow them to exchange less useful cards with the card they draw. They may also discard away climax cards that are stuck in their hand to ensure for a better refresh.

There is however, still a chance that they draw a climax card by this ability, reducing the number of climax cards in their deck. This all depends on the opponent, as they have the choice to initiate this side-effect.

Relevance to older series:

A very good addition to a Naoto-based deck, which has rather low power in general. Paired with the existing supports for Male Cross Dress characters, this can be a formidable card to fight against.

P4/SE12-30R アンチエイジング クマ / Anti-Aging Kuma

Text:

【A】[Put this card into the Waiting Room] When you put the Climax card 「Kintoki Doruji Activate」 into the Climax Area, you may pay the cost to activate this ability. Should you do so, put the top card of your Clock into your Waiting Room, search for up to 1 「Brilliant Kuma」 from your deck and put it onto stage in this card’s previous border.

【S】[①] Draw 1 card, select 1 card in your hand and put it into the Waiting Room.

P4/SE12-34C ブリリアント クマ / Brilliant Kuma

Text: None.

A rather rare healing ability. When you play the climax card, you can heal 1 damage and ‘downgrade’ this card. The heal itself is pretty good, considering that all you have to do is to play the climax, which is rather cheap as compared to many other healing abilities out there. A point of interest is that this card’s ability does not only activates if it is in the center stage, so you can have your other attackers take the front row instead. In the event that you ran out of Brilliant Kuma in deck, you are still able to activate this ability for the heal it provides, but it would be less worth it, considering you’ll be losing 1 character from the Stage.

Its 2nd ability can be used to exchange some unwanted cards in hand. Players may use it a few times before accessing the climax synergy ability, or perhaps even use this ability to draw out the climax.

Relevance to older series:

Like all Kuma cards, they do not have the more supported traits in the Persona series. If one wants to form a deck with less attention to the notable traits, this card and the other combo parts is worth consideration, seeing as how Brilliant Kuma is a regular Level 1 Cost 0 5500 that is useful anywhere, and the climax in question is a Draw trigger that may provide extra hand even if triggered.

P4/SE12-31C ミスコンは無理!? 直斗 / Miscon Impossible!? Naoto

Text:

【A】【Clock】 ALARM: If this card is the top card of your clock, during the start of your Climax phase, you may draw 1 card. Should you do so, select 1 card in your hand and put it into the Waiting Room.

No, this is not a Shift card. The clock icon will now be on all character cards with either Shift or Alarm.

This card is perhaps 1 of the more useful Alarm abilities. You can simply clock this card during your Clock phase to access its ability during the start of your climax phase. You will then be able to do a small exchange of 1 card from your deck. In the event that you drew a climax card, instead of simply discarding it, you also have the option to directly play it for additional damage, considering you are still in the Climax phase when all this happens. However, this card has a very low power as an attacker, and may take up valuable slots in the deck for other better Level 0s. One should not play too many of this card in the deck.

Relevance to older series:

This card only spots the Detective trait, so it is hard to put this card into the more trait-based decks of Persona. However, its ability is rather decent, so players who choose not to play by the traits may want to try a few copies in their decks.

 

P4/SE12-32C タロットの報せ マーガレット/ Tarot’s Report Margaret

Text:

【A】 When this card is put from your hand onto the stage, look at the top card of your deck, and choose to put it on the top or the bottom of your deck.

【A】[②] When this card is put from your hand onto the stage, you may pay the cost to activate this ability. Should you do so, draw 1 card from your deck.

A pretty decent utility card. Its first ability allows players to check the top card of their deck, and allow them to put at the top or bottom of the deck. It also has a 2nd Come-Into-Play ability that allows players to draw 1 card with a stock cost of 2. If the card they checked was a card they wanted in hand, they can pay 2 to draw it. Or if they are simply in dire need of hand but still want to check the next card after they draw, they can choose to use the 2nd ability first before checking the top card of the deck. If they have checked and saw a climax card, instead of simply slapping it to the bottom of your deck, you can also opt to draw it and attempt to deal extra damage to your opponent.

Relevance to older series:

Like Great Shock! Kanji, this card can be used to check the top deck in case you need a specific trait to be triggered/ sent to the Waiting Room. The ability to draw 1 card may prove to be useful in keeping a healthy amount of hand cards.

P4/SE12-33C 霧を見通すメガネ クマ

Text:

【A】 When you put this card from your hand onto the Stage, all your other Level 0 or below character cards gain the trait <<Spectacles>> and the following ability. 『【A】 When this card attacks, look at the top card of your deck, and choose to put it at the top or bottom of your deck.』

A pretty decent card. When this card is played, it gives all other Level 0 character of yours the Spectacles trait and the ability to check the top deck and choose to trigger it or not, when the character attacks. This is a rather good ability, but there are a few points of disappointment. One, just like in the anime, Kuma doesn’t need spectacles, and hence, they made the card so that he doesn’t get the ability himself. This is quite a pity as you’ll lose 1 chance to check your top deck if this card is one of the attackers, and playing 3 Level 0 before this card is just too wasteful. Which brings us to the 2nd point, where the ability only affects Level 0 characters.  It would be useful in your Level 0 and perhaps early level 1, but it would be rather unusable in the later levels, unless your deliberately choose to play level 0 characters just to use this ability, which may cost you more resources than playing normally.

But no, I am not saying that this card is bad. Having control over your triggers is always a good thing. You may even use this card to ensure easier death for your opponent during the ‘final’ turn.

Relevance to old series:

The trait-giving ability may be utilized, as some cards of the older series plays using the Spectacles trait, which may allow your cards to gain some power from the supports and take down other Level 0s. This ability can also be used in conjunction with certain Level 0 characters that have to reveal the top/ send the top card of deck to the waiting room abilities for assured success.

P4/SE12-35C 自称特別捜査隊 直斗

Text:

【C】When you have 4 or less cards in your Stock, this card gains 『【A】 ENCORE [Put 1 character card from your hand into the Waiting Room]』.

A rather decent card to play alongside the other Stock-Below-4 abilities. While spotting a somewhat decent power of 8500, its Encore ability may be really helpful in trying to keep this card around, seeing as how you will have only 4 or less stock, which makes it hard to play down new characters next turn. You will be sure that you have at least 1 decent attacker left next turn by dropping away character cards that you may find difficulty to play due to stock restraint.

Relevance to older series:

In a Naoto-based deck, this is the best Level 2 the deck can have. Seriously. Most Persona decks, other than decks playing the new resource-friendly cards in this Extra Booster, are rather cost heavy, which allows this card to gain its Encore ability more easily.

Overall Review:

As one would notice by now, this Extra Booster is split into 2 distinct categories: Stock-Below-4 or Stock-Above-5. Most Persona decks built from the older series are rather cost heavy, so the addition of more cost-friendly cards in this expansion helps to change a lot of things for the better.

Besides playing the cards in their specific pure trait / name decks, one can consider making a mixed deck now, something that was not really available in the Persona 4 booster. From my point of view, to make a good deck that does not play by the traits, just cards from this set may actually land you somewhere already.

Offering possible upgrades to the older decks, and still offer new deck options to the Persona universe, this Extra booster is rather brilliant, and should not be missed by anyone who wants to bring this series to the next level.