Hi all, this is Chitosev. For this week’s D.C. review, I will be covering what should be the most popular trait in the series itself. Many who do not know the series would also be able to speak of its fearsome name, and there are just as many who know it too well from the long years of using it. Read more about the much loved (and hated) Student Council right after the jump!
Before I start, I would like to inform the readers that I would only be covering the various cards used in the more popular Red-Blue Student Council build. It is definitely not everything the trait has to offer.
Joining the Council – Level 0
DC/WE02-002R お雛様 音姫 / Doll Otome
【A】 When this card attacks, reveal the top card of your deck. If it is a card with the trait 《Student Council》, during this turn, this card gains Soul +1. (Return the card to its original position)
Previously mentioned in another article, this card is a rather good attacker in a Student Council deck. Its ability allows you to easily increase your damage output with no additional cost, making this card a good attacker even throughout your later Levels. If your deck is made up of mostly Student Council characters, considering putting this card into your deck for better Soul outputs, something a Neo-Standard Student Council deck may lack.
DC/WE02-016R アジサイ畑のまゆき/ Hydrangea Field Mayuki
【C】 All your other Character cards with the trait 《Student Council》 gains 『【A】 ENCORE [Put 1 Character card from your Hand into your Waiting Room]』.
It is not an understatement to say that this is the most important card in a Da Capo Neo-Standard Student Council deck. It allows you to keep your important attackers to serve whatever important duties they have for another turn, seeing as how the general power level of the Student Council trait in Da Capo is actually rather low. It also helps to conserve your stock in which you would most likely be using a lot in your Level 3. You also won’t have to worry about staying in any Level with a lack of attackers next turn, especially your Level 0s.
DC/W09-054R エリカ・ムラサキ/ Erika Murasaki
【C】 If all your Character cards have the trait 《Student Council》, this card gains Power +1000.
A decent Level 0 beater. Its ability brings it to a 3500 power easily, and paired with Hydrangea Field Mayuki, you will have a pretty reliable Level 0, without any worries for a lack of decent attackers or even the bad situations of having to use your support cards to attack for that 1 extra stock you will need in your Level 1.
DC/W09-080R スキーウェアのまゆき / Ski Gear Mayuki
【A】 When this card attacks, reveal the top card of your deck. If it is a card with the trait 《Student Council》, add that card to your hand, choose 1 card in your hand, and put it to the Waiting Room. (If not, return it to its original position)
A good utility card for a Student Council deck. It allows you to exchange unimportant cards in your hand with possible better cards that are revealed on attack. Or you can simply use the ability to thin your deck by a few cards. If your luck is good, you may even change your trigger for the better, let’s say you only want to deal 1 damage, so you may actually reduce the chance of triggering 1 more by first adding the card with the trigger into your hand. Of course, the opposite may also happen… It all depends on your luck.
DC/W09-089C 磯鷲 涼芽 / Isowashi Suzume
【S】[Put 2 of your Character cards to 【Rest】 mode] Look at the top card of your Deck, and choose to put it at the top or bottom of your deck.
Yet another good Level 0 utility card. Many of the Student Council cards in Da Capo play by revealing the trait on attack for their effects. This card allows you to ensure success, or to simply increase your chances by pushing a card that isn’t of the trait to the bottom of your deck. You can also use it to push climax cards to the bottom of your deck for a chance to cancel when your deck is left with fewer cards.
DC/WE08-01R 完全無欠なお姉ちゃん 音姫 / Perfect and Faultless Older Sis Otome
【C】 ASSIST: All of your Character cards in front of this card gain Power +500.
【C】 This card cannot be chosen for your Opponent’s card abilities.
Currently the only Level 0 Assist +500 support for Student Council in Da Capo. The extra 500 it provides may be crucial for your Level 0s or even Level 1s to better take down the opposing character. Its second ability also ensures that this card won’t be moving from your field during your opponent’s turn, providing a very reliable 500 power boost.
Fulfilling Duties – Level 1
DC/WE01-024PR デートを楽しむエリカ / Enjoying the Date Erika
【C】 If you have 3 or more other Character cards with the trait 《Student Council》, this card gains Power +1000.
One of the better Level 1 attackers for Student Council in Level 1. Its ability brings its power to 6500, which was really good in past, way before the era of the Level 1 Cost 1 7000 power characters. Its condition can be quite a pain to fulfill as well, having need at least 3 other characters spotting the Student Council trait. But still, pair with the available support and perhaps even a Draw-1-2000-1-Soul type of climax, it is still able to take down certain Level 1 characters of the current metagame.
DC/W09-066C 決意のエリカ / Determined Erika
【C】 For each Marker under this card, this card gains Level +1, Power +2500.
【A】[Put 1 「Truth」 from your Hand or the Climax area into your Waiting Room] When this card in battle is put to 【Knockout】 mode, you may pay the cost to activate this ability. Should you do so, put the top card of your deck under this card as a Marker, and put this card to 【Rest】 mode.
DC/W09-073CR 真実 / Truth
【A】 When you put this card from your Hand onto the Climax area, put the top card of your Deck into your Stock. During this turn, all your Character cards gain Soul +1.
A rather strong Marker ability. Among all the character cards that uses Markers for abilities, this card gains the most boost per Marker, which is in this case, 1 Level and a 2500 Power boost. It also has no limit to how many Markers you can add to this card, but it only becomes harder to do so as you gain more Markers. The condition to add Marker to this card can also be rather difficult, as it requires to discard the specific climax in order to do so. However, you may also send the climax from your Climax area to fulfill the ability, so you can actually use the Climax to increase your soul output while getting to keep this character alive, bigger and better.
Players who want to use this card should be contended with just 1 Marker, as it becomes a Level 2 7500 character that is bigger than regular Level 1s. However, getting this card to 2 Markers makes it a whooping Level 3 with 10000 base power, which can easily defeat any Level 2 or even Level 3 characters with the appropriate support
DC/WE08-15R 恥ずかしがり屋 まゆき / Embarrassed Person Mayuki
【A】 When this card attacks, and the Climax card 「Romantic Kiss」 is in play, reveal the top card of your deck. Should it be a Character card with the trait 《Student Council》, put it into your hand. (If not, return it to its original position.)
DC/WE08-018C ロマンチックなキス / Romantic Kiss
【A】 When you put this card from your Hand into the Climax Area, draw 1 card. Choose 1 of your Character cards, during this turn, it gains Soul +3.
Currently the best Level 1 for a Student Council based deck. Its climax ability allows you to increase your hand advantage with only the Character cards, as compared to blind drawing, which may make you draw into Climax cards. Its ability is also free of cost, in which the only cost is perhaps for the playing of the character. Its climax, while not being the ever-popular and useful Draw-1-2000-1-Soul type of Climax, it still allows you to draw a card to replace the hand lost in playing the Climax card, and the extra soul can be very useful in Side attacks or even to simply go for a chance to deal in big damage. Of course, there is always the chance that you may reveal events or even climax cards by the ability, which would prevent you from getting that 1 hand card, but the chances of hitting a Student Council character is relatively higher, in a Student Council based deck.
Making Decisions – Level 2
DC/WE02-010R 水着のエリカ / Swimsuit Erika
【C】 For each of your other Character cards with the 「【A】 ENCORE [Put 1 Character card from your Hand into the Waiting Room]」 ability, this card gains Power +500.
【A】 When this card attacks, and the Climax card 「Sleepy Erika」 is in play, choose 1 Character card in your Waiting Room, and add it to your hand.
DC/WE02-013C 寝ぼけるエリカ/ Sleepy Erika
【C】 All your Character cards gain Power +1000, Soul +1.
(【Pickup】 During Trigger Check and this card is revealed, you may choose 1 Character card from your Waiting Room and add it to your hand.)
A rather decent Level 2 character. Its ability is best played together with Hydrangea Field Mayuki for the best effect, which allows this card to reach a possible 9000 base power. If you also happen to have a Student Council Level x500 Assist character behind, this card can reach a power of 10000 with the Drop-Character-Encore ability, which isn’t too shabby.
Its climax synergy ability is nothing special, which is a free waiting room character retrieval. The climax is that of the Gate trigger, which is always a good addition to any deck. In this case, both triggering the gate on normal attack and saving a gate in hand to use this Climax synergy nets you a character back from the Waiting Room, hence it is rather ‘advantageous’.
DC/W09-082R 負けず嫌いで努力家まゆき / Hard-Worker that Hates to Lose Mayuki
【C】 When your opponent have a Climax card in his Climax area, this card gains Power +2000.
【A】 When this card attacks, if you have the Climax card 「Last Chance」 in play, all your Character cards, until the end of your Opponent’s next turn, gains Power +1000.
DC/W09-098CR ラストチャンス / Last Chance
【A】 When you play this card from your hand to your Stage, draw 1 card, choose 1 of your Character cards. During this turn that card gains Power +2000 and Soul +1.
Yet another decent (yes, I know, everything’s decent) Level 2 character. Its first ability makes opponent think twice about using their Climax cards, especially if it is to overpower this character, as playing a climax to do so only makes it more difficult. It also improves this card’s overall survivability, but sadly, doesn’t help you to survive.
Its second ability is that of a climax synergy ability, which provides a small boost in power for all your characters, improving both the offensive and defensive power. This can be crucial to a Student Council deck, seeing as how their power level are usually lower as compared to many other decks out there. Of course, there’s always Hydrangea Field Mayuki when your character’s power are not big enough, but surely it would be nice once in a while to be the one over-powering others. The climax is that of a Draw-1-2000-1-Soul type of climax also, further giving you the ability to take down opposing characters.
DC/WE08-12C 若き生徒会長 エリカ / Young Student Council President Erika
【C】 ASSIST: All your Character cards in front of this card gain Power +X. X is equal to that character’s level x500.
【A】 ENCORE [Put 1 Character card from your Hand into the Waiting Room]
There are currently 2 Level x500 Assist spotting the Student Council trait, but I would say this is the better choice, simply because of that seemingly out-of-place Drop-Character-Encore ability. The main use of that ability is to give your Swimsuit Erika that additional 500 in case you don’t have a Hydrangea Field Mayuki, or simply refuse to use it in a Student Council based deck for reasons beyond my understanding.
In very bad situations where you simply have nothing else left, you can use this card to deal some damage, and Encore it to either block for more damage, or to let it leave until the next turn, in case you need the support it provides again.
Leader of the Elites – Level 3
DC/W09-077RR 新生徒会長 杏 / New Student Council President Anzu
【A】 When you play this card from your hand to your Stage, you may put the top card of your Clock to your Waiting Room.
【A】［②］ When this card attacks, reveal the top card of your deck. If it is a Character Card with the 《Drama》 or 《Student Council》 Trait, you may pay the cost to activate this ability. Should you do so,put the the top card of your Clock to your Waiting Room. (Return the revealed card to its original position)
The most popular Level 3 character for a Da Capo Neo-Standard Student Council deck. Its healing abilities is tremendous, where you can easily heal 6 damage away if you play down 3 of this card, and scores a hit on each trigger check, all without the requirement of any specific climax card. The ability was rather well-designed, allowing players to only pay the cost after they reveal the correct traits, and also for them to choose to pay or not, which helps them prevent the wastage of stock. Coupled with Hydrangea Field Mayuki, you can ensure a rather long Level 3, so long as you don’t die in 1 turn. However, as the game progresses further, you would be struggling more to heal as your stock would be rather depleted after repeated uses of this ability. Still, it allows any player to hold on for a longer period of time, hopefully long enough to defeat their opponent before they eventually lose out in damage.
The whole trait, while being one of the smallest trait in Da Capo itself, has many cards that are very powerful, and together, they form a formidable opponent, that braved through even many of the other top metagame decks in past tournaments. It has easily sustainable field advantage, multiple ways to gain or to re-gain hand advantage, and also a rather reliable way to heal multiple damage constantly over a few turns.
Seeing as how Da Capo III is just around the corner, many players who have been following the official site should have already seen many Student Council trait cards. I believe there would be quite a number of cards that would be able to push the current deck further, or perhaps bring it to a whole new level altogether. Existing Student Council members and those wishing to join, do look out for the release of Da Capo III in about a week’s time!