Series Review: Extra Booster – Zero no Tsukaima F

May 12, 2012 in Reviews, Series Reviews by Chitosev

Hi all, this is Chitosev. As promised earlier this week, I will be reviewing the newly released Zero no Tsukaima F Extra Booster, and also sharing some of my own opinions regarding this rather huge expansion of Zero no Tsukaima. Read more after the Jump!

This is a rather huge Extra Booster of 45 variants. Unfortunately, I am unable to go through each and every one of the cards. I will go through the 15 rare variants of the set and also a quick mention of some of the notable common cards.

ZM/WE13-01 R ガリアの王族 タバサ/ Royalty of Gallia Tabitha
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【S】 BRAINSTORM [①] Flip over 4 cards from the top of your deck, and put them into your Waiting Room. Search your deck for up to X Character cards with the trait 《Magic》, show it to your opponent, and add it to your Hand. Shuffle your Deck. Choose X number of cards from your Hand, and put it into your Waiting Room. X is equal to the number of Climax cards in those cards.

Another addition to their Brainstorm card pool. It is a regular ability that allows you to exchange cards in your deck with hand cards. It deals with the trait Magic, which is the most significant trait in Zero no Tsukaima, but not being able to search out the Familiar trait is quite a pity. The lack of requirement to put this card to Rest allow for multiple use of this ability, which can allow for faster running through of your deck in case too many Climaxes are out by your frequent Brainstorms.

ZM/WE13-02 R “風使い”タバサ / Wind User Tabitha
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【C】 ASSIST: All your character cards in front of this card gain Power +500.
【A】 When you use a 『BRAINSTORM』 ability and send any Climax card by its effect, select 1 of your Character cards, during that turn, it gains Power +2000.

A regular support with a conditional power boost. With the many Brainstorm abilities available in Zero no Tsukaima, it would be less difficult to acquire that additional 2000 power. Also, considering you’re usually using Brainstorm for the primary effect, or to simply run through your deck, this 2000 is but an additional effect that comes with the success of your Brainstorm.

On a side note, using Despell Activate! while this card is present turns the event into a possible 0 cost 5500 counter.

ZM/WE13-03 R ルイズの守り手 サイト / Louise’s Guardian Saito
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【S】 BRAINSTORM [①] Flip over the top 4 card of your Deck, and put them into your Waiting Room. For each Climax card in those cards, during this turn, this card gains Power +3000.

Yet another simple Brainstorm ability that Zero no Tsukaima will never have enough. The light cost of 1 stock allows for spamming of the ability, until you reach enough power to take down even the Heavens, or to simply avoid taking 1-2 levels worth of Climax due to earlier Brainstorms. Plays very nicely with the series of Brainstorm-Climax-2000 series of effects. Paired with Wind User Tabitha, this card is easily 10000 and above with only 1 cost, if successfully on first try. It also has a Bond character to retrieve it for 1 stock cost.

ZM/WE13-04 R 揺るぎない信頼 ルイズ / Unwavering Trust Louise
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【C】 ASSIST: All your Character cards in front of this card gain Power +X. X is equal to that Character card’s Level x500.
【A】[①] When you put the Climax card 「Summon Servant」 into the Climax Area, you may pay the cost to activate this ability. Should you do so, search your deck for up to 1 Level 1 or above Character card with the Trait 《Familiar》 or 《Void》, show it to your opponent, and add it to your Hand. Shuffle your Deck.

A Regular Level x500 support with a somewhat decent ability. It allows you to fetch either a Familiar or Void character from your deck upon the playing of the specific Climax for the light cost of 1. The effect, however, only extends its reach to Level 1 and above characters, which makes most of your strong Level 0 Brainstorms (notably Louise of the Void and Strong Bond Louise) out of reach. But well, it is able to give you the other important attackers for your Level 2 and 3, and since it is a support with a Climax ability that does not require this card to be in funny positions outside of being a support, it is still highly valued.

ZM/WE13-05 R貴族の務め ルイズ / Duties of the Noble Louise
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【C】 EXPERIENCE: If you have 「Unwavering Trust Louise」 and 「Holy Country Louise」in your Level Area, this card gains Level -1 in your Hand.
【A】 When you put this card from your Hand onto the Stage, you may put the top card of your Clock into your Waiting Room.

One of the advance summons in Zero no Tsukaima. Its condition requires 1 of your Yellow Level x500 Support and a Red Level 1 Cost 1 7000, which binds you to play this 2 colours mainly. And considering the fact that Zero no Tsukaima has no cards to switch cards in their Level area with anywhere else, it is rather tough to achieve.

However, considering the existence of other In-Hand-Level-Minus-1 characters of other series, in which most of their conditions are variables (E.g. certain cards in Waiting Room/ Deck), fulfilling this card’s condition assures you that this card is forever a Level 2 in your hand, because there is currently no card to switch your opponent’s Level card, and I believe 1 won’t be released so soon…

ZM/WE13-14 R 森の妖精 ティファニア / Fairy of the Forest Tiffania
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【A】[① Put 1 card from your Hand into your Waiting Room] When you put this card from your Hand onto the Stage, you may pay the cost to activate this ability. Should you do so, search your deck for a Character card with the trait 《Magic》, show it to your opponent, and add it to your hand. Shuffle your deck.

A typical Come-Into-Play deck search utility character. Similarly to Royalty of Gallia Tabitha, it only looks for the characters with the Magic trait, leaving your Familiars in the dust of your deck. But compared to Royalty of Gallia Tabitha, this card ensures you a confirmed deck search as you do not have to test your luck and pray for a Climax for the Brainstorm.

ZM/WE13-15 R 優しい友達 ティファニア / Kind Friend Tiffania
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【A】 ENCORE [Put 1 Character card from your Hand into your Waiting Room]
【A】 When you use a 『BRAINSTORM』ability and send any Climax card by its effect, during that turn, this card gains Power +2000.

A very good Level 1 character in any Brainstorm-intensive deck. Its ability can bring it to a power of 8000 at least on offense, which can deal with most of the Level 1 beaters. On defense, it spots a somewhat lower power level of 6000, but the ability to Drop-Encore allows this card to survive longer. If you use a Brainstorm counter like Despell Activate!, it also has the chance to add 2000 more power on defense, which affects your opponent’s regular counter limit calculations.

ZM/WE13-15 R もう一人の担い手 ティファニア / The Other Bearer Tiffania
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【C】 EXPERIENCE: For each card with the 『BRAINSTORM』ability in your Level area, this card gains Power +500.
【A】 When you put this card from your Hand onto the Stage, you may put the top card of your Clock into your Waiting Room.

A very good Level 3 character for a Brainstorm-intensive deck. It can reach a base power of 11500 if you happen to put 3 Brainstorm characters into your Level. Paired with decent support, this card can easily overpower many others with little effort. However, it is not a given that you will be able to put a card with Brainstorm ability into your Level every time you level up, and as mentioned before, Zero no Tsukaima has no cards to switch cards in your Level area with any others. But 1 simply can’t complain when you have a Level 3 character with a standard Come-Into-Play-Heal-1 ability that has higher base power with no extra cost.

ZM/WE13-24 R 素直になれない ルイズ / Hard to be Honest Louise
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【A】 When this card attack, you may send 1 Marker under this card to the Waiting Room. Should you do so, choose 1 of your Opponent’s Level 0 or below character in the Center Stage, and put it into the Waiting Room.
【S】[Put this card to 【Rest】 mode] If this card has no Marker under this card, put the top card of your deck under this card as a Marker.

A player’s answer to unreachable Level 0 beaters or irritating Level 0 runners. Compared to regular Level 0 characters with the ability to destroy a Level 0 with 1 stock cost, this card needs at least 1 turn to set up the marker. However, you do not pay any additional cost to use the ability, which helps to conserve that 1 stock to be used in other areas, like Brainstorm, or Brainstorm, or even Brainstorm.

Jokes aside, many of the cards in this Extra Booster does suggest strongly for players to use Brainstorm abilities as soon as early Level 0, making this card fit in with the general “theme” very well.

ZM/WE13-25 R 強い絆 ルイズ / Strong Bond Louise
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【S】 BRAINSTORM [① Put this card to 【Rest】 mode] Flip over 4 cards from the top of your Deck, and put it into your Waiting Room. For each Climax card in those cards, choose up to 1 Cost 0 or below Character card from your Waiting Room, and put it onto your Stage in separate borders.

A card that directly contributes to field advantage. If you use this ability during Level 0, it acts as a form of advance summoning as well. Directly reviving characters contributes to saving the other resources in your hand for other moments, and give you attackers for the turn, as opposed to drawing cards by Brainstorm, where you can always draw currently unplayable character cards, or even Events and Climaxes. The advantage provided by this card is comparable to that of Sailor Uniform Siesta and Louise of the Void, but I won’t say it is better, as the 2 cards allow for preparations for later levels, as opposed to this card’s ability to generate your field at that specific moment.

An interesting way to play this card would be with Elf of the Desert Luctiana, also in this Extra Booster. If you are lucky and somehow stayed at Level 0 with Stock to afford, you can actually attempt to first revive Elf of the Desert Luctiana, and then use its ability to call out Unconscious Power Louise. If you are able to Change, congratulations, you have just successfully played a Level 3 at Level 0. Worth a try, but don’t expect it to happen very frequently.

ZM/WE13-26 R 無意識の力 ルイズ / Unconscious Power Louise
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【A】 When you put this card from your Hand onto your Waiting Room, if you have 5 cards or less in your Deck, choose up to 1 Character card with the Trait 《Familiar》 or 《Void》 in your Waiting Room and add it to your hand, and return all cards in your Waiting Room to your Deck. Shuffle your Deck.
【A】CHANGE [① Put 1 card from your Hand into your Waiting Room, put this card into your Waiting Room] At the start of your Encore Step, should this card be in 【Rest】 mode, you may pay the cost to activate this ability. Should you do so, choose 1 [Mutual Love Louise] Character card from your Waiting Room and place it in this card’s original Border.

A Change character that spots an ability that allows you to “refresh” your deck when you have 5 or less card in your deck, which is not very difficult to achieve in a Brainstorm-intensive series like Zero no Tsukaima. It allows you to first retrieve either a Familiar or a Void character before you shuffle your waiting room into your deck, so players may actually retrieve Mutual Love Louise and later drop it as part of the Change cost to ensure that this card have something to change into.

ZM/WE13-27 R 途切れぬ想い サイト /Uninterrupted Feelings Saito
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【C】 All your other Character cards with the trait 《Void》 trait gain Power +1500.

Short and sweet. It gives all your Void characters a considerable boost, and since this Extra Booster, there is a great increase of Void characters other than Louise, making this card even more playable. The 2 cost may prove to be unaffordable for several Zero no Tsukaima deck, which may use stock at certain points in the game for everyone’s favorite ability – Brainstorm.

ZM/WE13-28 R 相思相愛 ルイズ / Mutual Love Louise
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【A】 When you put this card from your Hand onto the Stage, or put onto the Stage by the effect of 「CHANGE」, you may put the top card of your Clock into your Waiting Room.
【A】 When you put the Climax card 「World Door」into the Climax Area, if this card is in your Center Stage, choose 1 「Uninterrupted Feelings Saito」 in your Memory, and put it onto your Stage in any Border, during this turn, this card gains Power +3000.

Changeable Level 3 character with a Come-Into-Play heal. Its Climax synergy ability allows you to return an Uninterrupted Feelings Saito from your Memory into play and have a temporal power boost of 3000 for that turn. Considering that you have no other supports, this card is still able to reach a power of 15000 if you pull back an Uninterrupted Feelings Saito. Even if you don’t have any in your Memory, this card is still able to gain the 3000 power boost to take down any characters opposing this card. The climax in question is also the ever-popular Comeback Climax that is beneficial to any deck in general.

ZM/WE13-40 R恋のライバル シエスタ / Love Rival Siesta
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【C】 During your Opponent’s turn, all your other Character cards gain Power +500.
【A】 When you put this card from your Hand onto the Stage, look at the top card of your deck, and choose to put it at the top or the bottom of your Deck.

A good Level 0 utility card that you can keep on the field for a little boost in defensive powers. Checking the top of your deck is rather essential for Brainstorm-intensive decks, especially decks that plans to run the 2 card Brainstorm abilities from the Zero no Tsukaima booster, which have a smaller chance of success as compared to the regular 4 card Brainstorm. And as compared to sending the card to the waiting room, choosing to push it to the bottom of the deck allows for more tactical use of Brainstorm, like in a situation where you have about 5 or 6 cards left in deck, and wants the Climax card to actually go back into the deck during Refresh.

ZM/WE13-41 R 司令官 アンリエッタ / Commander Henrietta
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【A】[①  Put 1 card from your Hand into your Waiting Room] When you put this card from your Hand onto the Stage, you may pay the cost to activate this ability. Should you do so, search your deck for 1 of each Character card with the trait 《Familiar》 and 《Void》and add it to your Hand. Shuffle your deck.

A Level 2 tutor character that allows you to search your deck for 1 Familiar and 1 Void character each, which is essential 2 cards, for the cost of 1 Stock and 1 Hand, literally making this card a 2 for 2 exchange. It allows you to search out various important parts for a Louise-Saito deck, but that would mean you will need to splash in Blue in addition to the Red and Yellow of the 2 characters. Also, its power of 3000 usually means you won’t expect it to kill anything big, so there isn’t a need to play more than perhaps 2 copies of this card in any deck, since it can’t search out itself anyway.

Notable cards:

ZM/WE13-08 Cデルフリンガーの相棒 サイト / Partner of Delfinger Saito: A Level 0 with a Climax ability to return Level 2 or above characters with the cost of 1, regardless of its position.

ZM/WE13-13 C伝説の使い魔 / The Legendary Familiar: It shares the name with a Climax in the old booster, making this card the climax for 2 Climax Abilities. And Draw-1-2000-1-Soul type of climaxes is always welcomed.

ZM/WE13-19 C 砂漠のエルフ ルクシャナ/ Elf of the Desert Luctiana: Allows multiple advance summon, depending on the number of climax cards you flip over by this ability. Allows for many stunts to be pulled, other than the one stated above.

ZM/WE13-21C ティファニア&シエスタ / Tiffania & Siesta: Possible Level 2 Cost 1 9500 Attacker, but is more difficult to achieve because Zero no Tsukaima lack Level card switching abilities. Better potential in Standard play.

ZM/WE13-22 C“忘却の魔法”ティファニア / “Spell of Forgetfulness” Tiffania: Ability to gain Drop-Encore, and a weird Climax synergy ability that you may use to disrupt opponent’s Waiting Room based abilities, reduce his climax when refreshing, or simply shuffle his Stock and watch his face change as he “forgets” where the climax he previously trigger went to.

ZM/WE13-30 C愛の狩人 キュルケ / Hunter of Love Kirche: Another card to check the top card of your deck to ensure success for your Brainstorms. Its second ability allows you to retrieve any cards with Backup ability on play with 2 cost, which is generally useful, since it never hurts to have a Backup in hand to make your opponent overextend.

ZM/WE13-32 C笑顔の別れ ルイズ / Smiling Farewell Louise: A possible Cost 0 6000 attacker, and which I believe is the only way to put Uninterrupted Feelings Saito into the Memory.

ZM/WE13-33 C気丈なサイト / Stout-Hearted Saito: Slightly low power for a Level 1 attacker, but acts as a 1500 Pseudo-Backup for your other Magic characters. Has a Bond card that can give Familiar characters in the Middle Center Stage Drop-Character-Encore, which could mean multiple use of this ability.

ZM/WE13-42 Cサイトへの想い アンリエッタ/ Feelings towards Saito Henrietta: Yet another advance summon ability using the specific Climax. It would be better for players to play out characters of at least 1 cost by this ability, in order to earn the most from paying the cost of 1 stock and this card going to clock.

ZM/WE13-43 C入浴中のアンリエッタ / In the Bath Henrietta: A decent Level 1 character, able to reach base power of 5500 easily, and able to check your top card for either planned attacks or simply Brainstorm.

ZM/WE13-44 C無能王 ジョゼフ / Incompetent King Joseph: A decent card that allows you to seal off your opponent’s attempt in escaping battle and trying to Direct attack for more damage. It also spots the widely support Void trait.

Overall Review:

While one is able to form a somewhat above-average deck just from the Trial Deck and the Extra Booster itself, it is more advisable for players who can find and afford some of the older cards to better improve the playability of their decks, which includes Louise of the Void for better retrieval power, and even some of the Level 0 beaters like Yukikaze Tabitha, as the Level 0 characters of this Extra Booster hardly has any presence, since most of them are actually utility and Brainstorm characters.

The Level 3s in this Extra Booster is nowhere short of being excellent, seeing as how the old Level 3s from the Booster were all Bodyguard abilities with somewhat lower power. The 3 new Level 3s all spot the Come-Into-Play Heal ability, and with 2 of them being capable of advance summoning at Level 2, which is easily comparable with many of the better Level 3s in the game now.

And of course, the Brainstorm abilities. Adding on to the already very formidable Brainstorm abilities of the Booster, this Extra Booster gives the player even more options to explore around, and most of the Brainstorm available actually directly contributes to card advantages, like Hand or Stage presence.

The Zero no Tsukaima had already been a rather good set on its own. With the many awesome new cards available in this Zero no Tsukaima F Extra Booster, I say yes, this is not a set to be missed for anyone already playing the series, or is interested in starting it.